Senior Technical Systems Designer / Senior Technical Game Designer

Beasts of Maravilla Island
Technical Character Artist
Banana Bird Studios | Whitethorn Games
2019-2021
Beasts of Maravilla Island is a 3D adventure game where you take on the role of a young wildlife photographer journeying through a magical island of 3 unique biomes as you capture the creatures and beasts' natural behaviors, play with them, and help them find their soulmate.
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Released on Nintendo Switch, Playstation, Xbox, and Steam as a successful Kickstarter campaign of $25,325, and published by Whitethorn Games.
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Collaborated with designers to create the 3 main beasts' creature models, rigs, and 30+ animations to their specifications for ambient behaviors and storyline interactions.

Sweeping the Ruins
Lead Artist, Technical Artist
USC Games Masters Thesis Project
2020-2021
Sweeping the Ruins is a co-op strategy action game where you work with a partner to fight a corrupted giant boss monster threatening the town using your wits and the environment around you.
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Implemented boss monster reactions and character controls in Unreal Engine using Blueprints to tune combat-feel, collaborating with designers on hit reactions and pacing.

Turtle Town
Lead Game Designer, Systems Designer
USC Games Thesis Project
2021-2022
Turtle Town is a 2D steampunk-themed exploration game that combines town-building with exploration and borrows elements from RPGs. The ultimate player goal is to build the Radio Tower building, and the tower pieces can only be retrieved by overcoming powerful enemies.
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Sketched on paper and brought into Unity the tutorial and post-tutorial level plans.
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Designed and iterated collecting and crafting systems to encourage player curiosity.
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Balanced and Implemented 10 building resource costs/stats, 4 enemies' stats.

Monster Coffeeshop
Technical Game Designer
USC Games Project
2019
Monster Coffeeshop is a chill cafe simulation and visual novel game where you combine ingredients into drinks, talk to customers, serve them, and fill up your journal with new recipes as you learn about what ails your monster customers.
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Utilized Unity’s UI and C# scripting to rapidly prototype dialogue and crafting systems.
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Created spreadsheets of drink combinations and customer preferences, then implemented, and tuned.
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Launched on Google Play Store. Featured on TechRaptor.

Shiba Island
Lead Game Designer
USC Games Project
2019
Shiba Island is a 4-player co-op strategy board game where the island changes each playthrough via procedurally generated island boards, encouraging diverse strategies and offering new challenges.
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Crafted, tested, and iterated systems and mechanics with paper prototypes.
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Built intertwined systems to create opportunities of strategy, adaption, and creativity.
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Published on The Game Crafter. Showcased at USC Games.







