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Games
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Stay: Your Forever Pet

Senior Technical Systems Designer

Windup Minds

2026

Exploration-Adventure Pet Simulation Game
for PC and Steam Deck
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Stay: Forever Home

Senior Technical Game Designer

Windup Minds

2023 - 2026

Cozy Pet Simulation Game
for Mixed Reality and VR
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Peridot

Technical Artist

Niantic

2022 - 2023

Async-Multiplayer Procedurally Generated Pet Simulation Game
for Mobile AR
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Dreamland Confenctionery

Game Director, Lead Game Designer

USC Games Thesis Project

2020-2022

Fantasy Exploration Adventure Game
for PC
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Beasts of Maravilla Island

Technical Character Artist

Banana Bird Studios | Whitethorn Games

2019-2021

Beasts of Maravilla Island is a 3D adventure game where you take on the role of a young wildlife photographer journeying through a magical island of 3 unique biomes as you capture the creatures and beasts' natural behaviors, play with them, and help them find their soulmate.

  • Released on Nintendo Switch, Playstation, Xbox, and Steam as a successful Kickstarter campaign of $25,325, and published by Whitethorn Games.

  • Collaborated with designers to create the 3 main beasts' creature models, rigs, and 30+ animations to their specifications for ambient behaviors and storyline interactions.

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Sweeping the Ruins

Lead Artist, Technical Artist

USC Games Masters Thesis Project

2020-2021

Sweeping the Ruins is a co-op strategy action game where you work with a partner to fight a corrupted giant boss monster threatening the town using your wits and the environment around you.

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  • Implemented boss monster reactions and character controls in Unreal Engine using Blueprints to tune combat-feel, collaborating with designers on hit reactions and pacing.

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Turtle Town

Lead Game Designer, Systems Designer

USC Games Thesis Project

2021-2022

Turtle Town is a 2D steampunk-themed exploration game that combines town-building with exploration and borrows elements from RPGs. The ultimate player goal is to build the Radio Tower building, and the tower pieces can only be retrieved by overcoming powerful enemies.

  • Sketched on paper and brought into Unity the tutorial and post-tutorial level plans.

  • Designed and iterated collecting and crafting systems to encourage player curiosity.

  • Balanced and Implemented 10 building resource costs/stats, 4 enemies' stats.

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Monster Coffeeshop

Technical Game Designer

USC Games Project

2019

Monster Coffeeshop is a chill cafe simulation and visual novel game where you combine ingredients into drinks, talk to customers, serve them, and fill up your journal with new recipes as you learn about what ails your monster customers.

  • Utilized Unity’s UI and C# scripting to rapidly prototype dialogue and crafting systems.

  • Created spreadsheets of drink combinations and customer preferences, then implemented, and tuned.

  • Launched on Google Play Store. Featured on TechRaptor.

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Shiba Island

Lead Game Designer

USC Games Project

2019

Shiba Island is a 4-player co-op strategy board game where the island changes each playthrough via procedurally generated island boards, encouraging diverse strategies and offering new challenges. 

  • Crafted, tested, and iterated systems and mechanics with paper prototypes.

  • Built intertwined systems to create opportunities of strategy, adaption, and creativity.

  • Published on The Game Crafter. Showcased at USC Games.

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